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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Saturday, May 9, 2015

Parasoul Animation Old work May 2012


 Here is a little work Ive never posted the wips, well Im gonna show the steps I did to get the final animation of Parasoul from Skullgirls breathing,
Visit their page is an awesome fighting game, and is comming to PC this 2013

www.skullgirls.com

1. Well I did first the animation freehand, I didnt use vectors or any program more than Photoshop and some layers to separate the frames. Here as you can see, I tried to simulate the original physics of the game while Parasoul is standing in guard, the boobs bouncing was just too amazing in the game and I tried to emulate it, I failed and I decided to take it off.

2. No more Bouncing, I just cleaned the lineart and I added more frames and a better timing.


3- Base colour, I wanted to see how it looks with the bouncing effect but didnt conviced me


4. More Faster? nop, well in this phase I was just experimenting I kind of like some frames and some dont, it was a really joyfull moment!


5. Cleaned up and effects and shading added. 10 hours to this point, again I wanted to see how good was the bouncing effect on her but, it was not enough, so I get rid of it.


6- Finished (10 hours frame by frame drawn by hand, no vectors no timeline, just freehand).


Keep on!
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Thursday, February 26, 2015

New Progress Reel Animation Mentor Class 5

I just finished Animation Mentor Class 5- Advanced Acting! All I have left is to take Class 6- Polish and Portfolio, and Ill be an AM graduate!

I considered putting my AN05 animation into a new demo reel (my current one is here), but decided to wait. I decided that because #1: I want to re-render all these shots since Ive been learning more about lighting with Digital Tutors (I got 1 free month for entering the CG Student Awards). And #2: Im going to start revising many of these shots in AN06 in just 1 week. So I decided Ill wait until the end of Class 6 to upload a new demo reel.

Itll be nice to be able to go back and rework these shots in AN06. Ive learned so much the last few months that already several things stand out to me, especially in my AN02 and AN03 work. I may even get to make a whole new shot/sequence in AN06, depending on what my mentor decides. Either way, it should be fun, and Ill graduate with a great looking demo reel!

But thatll be about 13 weeks from now, so in the meantime, heres my progress reel! Its pure Maya 2013 playblast animation, no rendering, no extra music, etc. Again, if you want to see my prettier demo reel (with rendering and music, but minus my AN05 animation) you can see it here: http://youtu.be/ClDsJu92_88 .

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